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- This is the font editor I just recently (re)wrote that lets me edit or
- create the font(s) I'm going to be using in my game(s). *grin* It also
- lets me manipulate the palette file I use as well, although in a rather
- crude fashion. I wrote a c-program to set up the initial palette manually.
-
- Anyway, I stuck all the .h files I wrote myself at the end of the .c program.
- Bear in mind the code is for MS QuickC 2.5 and you might have to make certain
- changes to get it to work with your compiler. I haven't had the money to
- go out and buy a better compiler yet...and so far, MS QC is doing great!
- *grin*
-
- Also coupled with this program is the palette file MODE13H.PAL and the font
- file I made with this program FNT8-8.FNT. You don't have to have either of
- them, but if you don't have the .PAL file it'll default to that NASTY NAS-TY
- system palette job, and if you don't have the .FNT file you need to make
- SOMETHING the program can read (preferrably 768 bytes big) to get it going.
- I forgot to take out the 'must-have-the-.FNT' code....
-
- Finally, I hope this can do somebody some good. I had to work pretty much
- most of my day (i have short days *smile*) getting this stuff ready to
- upload, but now I'll have time to finish the 16x16 tile editor which will
- have tons of comments so you can convert it however you want. It will
- be using the graphics.h primarily (I stuck it with mkfnt8 just so you could
- look at it- I don't think it has many comments, but there will be some with
- mktil16 when I get it ready.)
-
- Again, I hope somebody finds all this useful and, until I get mktil16 ready...
- Take care,
- Chris
-
- crasmus@mailer.fsu.edu
-
- Jesus is Lord and He's coming back SOON!
-
-